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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
- AActor::GetHumanReadableName()
- AController::GetHumanReadableName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
virtual FString GetHumanReadableName() const
Remarks
Returns the human readable string representation of an object.