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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Controller.h |
Include | #include "GameFramework/Controller.h" |
Source | /Engine/Source/Runtime/Engine/Private/Controller.cpp |
virtual void AddPawnTickDependency
(
APawn * NewPawn
)
Remarks
Add dependency that makes us tick before the given Pawn. This minimizes latency between input processing and Pawn movement.