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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/ACharacter
- AActor::PreReplicationForReplay()
- ACharacter::PreReplicationForReplay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void PreReplicationForReplay
&40;
IRepChangedPropertyTracker & ChangedPropertyTracker
&41;
Remarks
Called on the actor right before replication occurs. Called for everyone when recording a Client Replay, including Simulated Proxies.