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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
UFUNCTION (BlueprintCallable, Category=Actor)
virtual void SetOwner
(
AActor * NewOwner
)
Remarks
Set the owner of this Actor, used primarily for network replication.
Parameters
Name | Description |
---|---|
NewOwner | The Actor who takes over ownership of this Actor |