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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::PreReplication()
- ACharacter::PreReplication()
- APawn::PreReplication()
- ACharacter::PreReplication()
- AWorldPartitionReplay::PreReplication()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreReplication
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Remarks
Called on the actor right before replication occurs. Only called on Server, and for autonomous proxies if recording a Client Replay.