Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PostLoadSubobjects()
- AActor::PostLoadSubobjects()
- ACameraActor::PostLoadSubobjects()
- AWaterZone::PostLoadSubobjects()
- AMediaBundleActorBase::PostLoadSubobjects()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostLoadSubobjects
&40;
FObjectInstancingGraph &42; OuterInstanceGraph
&41;
Remarks
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameters
| Name | Description |
|---|---|
| OuterInstanceGraph | when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |