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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::IsSupportedForNetworking()
- AActor::IsSupportedForNetworking()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual bool IsSupportedForNetworking&40;&41; const
Remarks
IsSupportedForNetworking means an object can be referenced over the network