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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
static const FName GetRolePropertyName()
Remarks
Gets the property name for Role. This exists so subclasses don't need to have direct access to the Role property so it can be made private later.