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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual float GetReplayPriority
(
const FVector & ViewPos,
const FVector & ViewDir,
class AActor * Viewer,
AActor * ViewTarget,
UActorChannel *const InChannel,
float Time
)
Remarks
Similar to GetNetPriority, but will only be used for prioritizing actors while recording a replay. Priority of this actor for replays, higher is more important
Parameters
Name | Description |
---|---|
ViewPos | Position of the viewer |
ViewDir | Vector direction of viewer |
Viewer | "net object" owned by the client for whom net priority is being determined (typically player controller) |
ViewTarget | The actor that is currently being viewed/controlled by Viewer, usually a pawn |
InChannel | Channel on which this actor is being replicated. |
Time | Time since actor was last replicated |