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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::FellOutOfWorld()
- APlayerController::FellOutOfWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void FellOutOfWorld
(
const class UDamageType & dmgType
)
Remarks
Called when the actor falls out of the world 'safely' (below KillZ and such)