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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- AActor::EndPlay()
- AEmitterCameraLensEffectBase::EndPlay()
- ANavigationDataChunkActor::EndPlay()
- APainCausingVolume::EndPlay()
- AParticleEventManager::EndPlay()
- APawn::EndPlay()
- APhysicsVolume::EndPlay()
- APainCausingVolume::EndPlay()
- APlayerCameraManager::EndPlay()
- APlayerController::EndPlay()
- AWorldPartitionHLOD::EndPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Remarks
Overridable function called whenever this actor is being removed from a level