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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > AActor
- UObject::BeginDestroy()
- AActor::BeginDestroy()
- ANavigationDataChunkActor::BeginDestroy()
- ALocationVolume::BeginDestroy()
- AConstraintsActor::BeginDestroy()
- AMediaPlate::BeginDestroy()
- AConcertClientDesktopPresenceActor::BeginDestroy()
- AProceduralFoliageVolume::BeginDestroy()
- ADatasmithSceneActor::BeginDestroy()
- AMassSpawner::BeginDestroy()
- AControlRigControlActor::BeginDestroy()
- AXRCreativeAvatar::BeginDestroy()
- AGeoReferencingSystem::BeginDestroy()
- AChaosVDParticleActor::BeginDestroy()
- ANavModifierVolume::BeginDestroy()
- ANavLinkProxy::BeginDestroy()
- ASpectatorBeaconClient::BeginDestroy()
- APartyBeaconClient::BeginDestroy()
- AInstancedFoliageActor::BeginDestroy()
- AMediaBundleActorBase::BeginDestroy()
- ADisplayClusterRootActor::BeginDestroy()
- AVREditorFloatingUI::BeginDestroy()
- ANavigationTestingActor::BeginDestroy()
- ANiagaraPreviewGrid::BeginDestroy()
- AColorCorrectRegion::BeginDestroy()
- AUsdStageActor::BeginDestroy()
- ALandscape::BeginDestroy()
- ACompositingElement::BeginDestroy()
- ALandscapeProxy::BeginDestroy()
- ALandscape::BeginDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include | #include "GameFramework/Actor.h" |
Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.