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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FWorldPartitionStreamingContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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WorldPartition/WorldPartitionRuntimeHash.h |
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WorldPartition/WorldPartitionRuntimeHash.h |
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WorldPartition/WorldPartitionRuntimeHash.h |
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FWorldPartitionStreamingContext()
| |
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| Name |
FWorldPartitionStreamingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext()
FWorldPartitionStreamingContext(const UWorld *)
| |
|
| Name |
FWorldPartitionStreamingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext
(
const UWorld * InWorld
)
FWorldPartitionStreamingContext(EWorldPartitionDataLayersLogicOperator, const FWorldDataLayersEffectiveStates &, int32)
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|
| Name |
FWorldPartitionStreamingContext |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeHash.h |
| Include Path |
#include "WorldPartition/WorldPartitionRuntimeHash.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionRuntimeHash.cpp |
FWorldPartitionStreamingContext
(
EWorldPartitionDataLayersLogicOperator InDataLayersLogicOperator,
const FWorldDataLayersEffectiveStates & InDataLayerEffectiveStates,
int32 InUpdateStreamingStateEpoch
)