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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionComponentDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
Syntax
class FWorldPartitionComponentDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPartitionComponentDesc() |
WorldPartition/WorldPartitionActorDesc.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWorldPartitionComponentDesc() |
WorldPartition/WorldPartitionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTopLevelAssetPath GetBaseClass() |
WorldPartition/WorldPartitionActorDesc.h | ||
UClass * GetComponentNativeClass() |
WorldPartition/WorldPartitionActorDesc.h | ||
FTopLevelAssetPath GetNativeClass() |
WorldPartition/WorldPartitionActorDesc.h | ||
uint32 GetSizeOf() |
WorldPartition/WorldPartitionActorDesc.h | ||
virtual void Init
(
const UActorComponent* InComponent |
WorldPartition/WorldPartitionActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/WorldPartitionActorDesc.h | ||
FString ToString() |
WorldPartition/WorldPartitionActorDesc.h |