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Helper struct to allow ULevelStreaming to update its World on how many streaming levels are being loaded
| Name | FWorldNotifyStreamingLevelLoading |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
Syntax
struct FWorldNotifyStreamingLevelLoading
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ULevelStreaming | friend | Engine/World.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Finished
(
UWorld* World |
Engine/World.h | ||
static void Started
(
UWorld* World |
Engine/World.h |