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Calculated wind data with support for accumulating other weighted wind data
| Name | FWindData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneProxies/WindSourceSceneProxy.h |
| Include Path | #include "SceneProxies/WindSourceSceneProxy.h" |
Syntax
class FWindData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWindData() |
SceneProxies/WindSourceSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | SceneProxies/WindSourceSceneProxy.h | ||
| MaxGustAmt | float | SceneProxies/WindSourceSceneProxy.h | ||
| MinGustAmt | float | SceneProxies/WindSourceSceneProxy.h | ||
| Speed | float | SceneProxies/WindSourceSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddWeighted
(
const FWindData& InWindData, |
SceneProxies/WindSourceSceneProxy.h | ||
void NormalizeByTotalWeight
(
float TotalWeight |
SceneProxies/WindSourceSceneProxy.h | ||
void PrepareForAccumulate() |
SceneProxies/WindSourceSceneProxy.h |