Navigation
API > API/Runtime > API/Runtime/Engine
Build settings used for virtual textures.
| Name | FVirtualTextureBuildSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/VirtualTextureBuildSettings.h |
| Include Path | #include "VT/VirtualTextureBuildSettings.h" |
Syntax
USTRUCT ()
struct FVirtualTextureBuildSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TileBorderSize | int32 | VT/VirtualTextureBuildSettings.h | ||
| TileSize | int32 | VT/VirtualTextureBuildSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init() |
Initialize with the default build settings. These are defined by the current project setup. | VT/VirtualTextureBuildSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 ClampAndAlignTileBorderSize
(
int32 InTileBorderSize |
Helper to clamp tile border size and align to next multiple of two. | VT/VirtualTextureBuildSettings.h | |
static int32 ClampAndAlignTileSize
(
int32 InTileSize |
Helper to clamp tile size and align to next power of two. | VT/VirtualTextureBuildSettings.h |