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Cached Virtual Bone data from USkeleton.
| Name | FVirtualBoneRefData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
| Include Path | #include "ReferenceSkeleton.h" |
Syntax
struct FVirtualBoneRefData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVirtualBoneRefData
(
int32 InVBRefSkelIndex, |
ReferenceSkeleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceRefSkelIndex | int32 | ReferenceSkeleton.h | ||
| TargetRefSkelIndex | int32 | ReferenceSkeleton.h | ||
| VBRefSkelIndex | int32 | ReferenceSkeleton.h |