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- FRenderTarget::HasToggleFreezeCommand()
- FViewport::HasToggleFreezeCommand()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include | #include "UnrealClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual bool HasToggleFreezeCommand()
Remarks
Returns if there is a command to freeze
Returns if there is a command to toggle freezing