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| Name | FVectorCurve |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
| Include Path | #include "Animation/AnimCurveTypes.h" |
Syntax
USTRUCT ()
struct FVectorCurve : public FAnimCurveBase
Inheritance Hierarchy
- FAnimCurveBase → FVectorCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVectorCurve () |
Animation/AnimCurveTypes.h | ||
FVectorCurve
(
FSmartName InName, |
Animation/AnimCurveTypes.h | ||
FVectorCurve
(
FName InName, |
Animation/AnimCurveTypes.h |
Enums
Public
| Name | Remarks |
|---|---|
| EIndex |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloatCurves | FRichCurve | Curve data for float. | Animation/AnimCurveTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyCurve
(
const FVectorCurve& SourceCurve |
We don't want to have = operator. This only copies curves, but leaving naming and everything else intact. | Animation/AnimCurveTypes.h | |
bool DoesContainKey() |
Animation/AnimCurveTypes.h | ||
FVector Evaluate
(
float CurrentTime, |
Animation/AnimCurveTypes.h | ||
| Animation/AnimCurveTypes.h | |||
int32 GetNumKeys() |
Animation/AnimCurveTypes.h | ||
void Resize
(
float NewLength, |
Animation/AnimCurveTypes.h | ||
void UpdateOrAddKey
(
const FVector& NewKey, |
Animation/AnimCurveTypes.h |