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| Name | FTransitionEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include Path | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FTransitionEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransitionEvent
(
const FName& InEventName, |
Animation/AnimStateMachineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConsumedTransitions | TArray< int32, TInlineAllocator< 8 > > | Animation/AnimStateMachineTypes.h | ||
| CreationTime | double | Animation/AnimStateMachineTypes.h | ||
| EventName | FName | Animation/AnimStateMachineTypes.h | ||
| OverwriteMode | ETransitionRequestOverwriteMode | Animation/AnimStateMachineTypes.h | ||
| QueueMode | ETransitionRequestQueueMode | Animation/AnimStateMachineTypes.h | ||
| TimeToLive | double | Animation/AnimStateMachineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetRemainingTime() |
Animation/AnimStateMachineTypes.h | ||
bool HasBeenHandled() |
Animation/AnimStateMachineTypes.h | ||
bool HasExpired() |
Animation/AnimStateMachineTypes.h | ||
bool IsValidRequest() |
Animation/AnimStateMachineTypes.h | ||
bool ToBeConsumed() |
Animation/AnimStateMachineTypes.h | ||
FString ToDebugString() |
Animation/AnimStateMachineTypes.h |