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A trajectory sample of conformed of a location, orientation, and time. Scale is disregarded.
| Name | FTransformTrajectorySample |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/TrajectoryTypes.h |
| Include Path | #include "Animation/TrajectoryTypes.h" |
Syntax
USTRUCT (BlueprintType , Category="Trajectory")
struct FTransformTrajectorySample
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Facing | FQuat | Animation/TrajectoryTypes.h |
|
|
| Position | FVector | Animation/TrajectoryTypes.h |
|
|
| TimeInSeconds | float | Animation/TrajectoryTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetTransform() |
Animation/TrajectoryTypes.h | ||
FTransformTrajectorySample Lerp
(
const FTransformTrajectorySample& Other, |
Animation/TrajectoryTypes.h | ||
void SetTransform
(
const FTransform& Transform |
Animation/TrajectoryTypes.h |