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Trace Data Structs that are used for Async Trace Trace Handle - unique ID struct that is returned once trace is requested for tracking purpose
| Name | FTraceHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldCollision.h |
| Include Path | #include "WorldCollision.h" |
Syntax
struct FTraceHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTraceHandle () |
WorldCollision.h | ||
FTraceHandle
(
uint32 InFrameNumber, |
WorldCollision.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _Data | FTraceHandle | WorldCollision.h | ||
| _Handle | uint64 | WorldCollision.h | ||
| bTransactional | bool | Denotes that this trace was in an auto-rtfm transactional context | WorldCollision.h | |
| FrameNumber | uint32 | WorldCollision.h | ||
| FTraceHandle | union FTraceHandle | Handle is created by FrameNumber + Index of the request | WorldCollision.h | |
| Index | uint32 | WorldCollision.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
WorldCollision.h | ||
bool IsTransactional() |
WorldCollision.h | ||
bool IsValid() |
WorldCollision.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FTraceHandle const& Other |
WorldCollision.h | ||
bool operator==
(
FTraceHandle const& Other |
WorldCollision.h |