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Unique handle that can be used to distinguish timers that have identical delegates.
| Name | FTimerHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TimerHandle.h |
| Include Path | #include "Engine/TimerHandle.h" |
Syntax
USTRUCT (BlueprintType )
struct FTimerHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimerHandle() |
Engine/TimerHandle.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IndexBits | uint32 | Engine/TimerHandle.h | |
| MaxIndex | int32 | Engine/TimerHandle.h | |
| MaxSerialNumber | uint64 | Engine/TimerHandle.h | |
| SerialNumberBits | uint32 | Engine/TimerHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | uint64 | Engine/TimerHandle.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
Explicitly clear handle | Engine/TimerHandle.h | |
bool IsValid() |
True if this handle was ever initialized by the timer manager | Engine/TimerHandle.h | |
FString ToString() |
Engine/TimerHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FTimerHandle& Other |
Engine/TimerHandle.h | ||
bool operator==
(
const FTimerHandle& Other |
Engine/TimerHandle.h |