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Unreal Engine C++ API Reference > Runtime > Engine
Type
typedef TDelegate < void, FNotThreadSafeNotCheckedDelegateUserPolicy > FTimerDelegate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TimerManager.h |
Include | #include "TimerManager.h" |
Remarks
Using "not checked" user policy (means race detection is disabled) because this delegate is stored in a TSparseArray and causes its reallocation from inside delegate's execution. This is incompatible with race detection that needs to access the delegate instance after its execution