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Struct that contains one entry for each vector interpolation performed by the timeline
| Name | FTimelineVectorTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
Syntax
USTRUCT ()
struct FTimelineVectorTrack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimelineVectorTrack() |
Components/TimelineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InterpFunc | FOnTimelineVector | Function that the output from ValueCurve will be passed to | Components/TimelineComponent.h | |
| InterpFuncStatic | FOnTimelineVectorStatic | Static version of FOnTimelineVector, for use with non-UObjects | Components/TimelineComponent.h | |
| TrackName | FName | Name of track, usually set in Timeline Editor. Used by SetInterpVectorCurve function. | Components/TimelineComponent.h | |
| VectorCurve | TObjectPtr< class UCurveVector > | Vector curve to be evaluated | Components/TimelineComponent.h | |
| VectorProperty | FStructProperty * | Cached vector struct property pointer | Components/TimelineComponent.h | |
| VectorPropertyName | FName | Name of property that we should update from this curve | Components/TimelineComponent.h |