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Struct that contains one entry for each linear color interpolation performed by the timeline
| Name | FTimelineLinearColorTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
Syntax
USTRUCT ()
struct FTimelineLinearColorTrack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimelineLinearColorTrack() |
Components/TimelineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InterpFunc | FOnTimelineLinearColor | Function that the output from ValueCurve will be passed to | Components/TimelineComponent.h | |
| InterpFuncStatic | FOnTimelineLinearColorStatic | Static version of FOnTimelineFloat, for use with non-UObjects | Components/TimelineComponent.h | |
| LinearColorCurve | TObjectPtr< class UCurveLinearColor > | Float curve to be evaluated | Components/TimelineComponent.h | |
| LinearColorProperty | FStructProperty * | Cached linear color struct property pointer | Components/TimelineComponent.h | |
| LinearColorPropertyName | FName | Name of property that we should update from this curve | Components/TimelineComponent.h | |
| TrackName | FName | Name of track, usually set in Timeline Editor. Used by SetInterpLinearColorCurve function. | Components/TimelineComponent.h |