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Struct that contains one entry for an 'event' during the timeline
| Name | FTimelineEventEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
Syntax
USTRUCT ()
struct FTimelineEventEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimelineEventEntry() |
Components/TimelineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventFunc | FOnTimelineEvent | Function to execute when Time is reached | Components/TimelineComponent.h | |
| Time | float | Time at which event should fire | Components/TimelineComponent.h |