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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTimeline
Description
Jump to a position in the timeline. If bFireEvents is true, event functions will fire, otherwise will not.
| Name | SetPlaybackPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void SetPlaybackPosition
(
float NewPosition,
bool bFireEvents,
bool bFireUpdate
)