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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTimeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInterpVector
(
UCurveVector* VectorCurve, |
Add a vector interpolation to the timeline. Use a non-serializeable delegate. | Components/TimelineComponent.h | |
void AddInterpVector
(
UCurveVector* VectorCurve, |
Add a vector interpolation to the timeline | Components/TimelineComponent.h |
AddInterpVector(UCurveVector *, FOnTimelineVectorStatic)
Description
Add a vector interpolation to the timeline. Use a non-serializeable delegate.
| Name | AddInterpVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpVector
(
UCurveVector * VectorCurve,
FOnTimelineVectorStatic InterpFunc
)
AddInterpVector(UCurveVector *, FOnTimelineVector, FName, FName)
Description
Add a vector interpolation to the timeline
| Name | AddInterpVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpVector
(
UCurveVector * VectorCurve,
FOnTimelineVector InterpFunc,
FName PropertyName,
FName TrackName
)