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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTimeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInterpLinearColor
(
UCurveLinearColor* LinearColorCurve, |
Add a linear color interpolation to the timeline. Use a non-serializeable delegate. | Components/TimelineComponent.h | |
void AddInterpLinearColor
(
UCurveLinearColor* LinearColorCurve, |
Add a linear color interpolation to the timeline | Components/TimelineComponent.h |
AddInterpLinearColor(UCurveLinearColor *, FOnTimelineLinearColorStatic)
Description
Add a linear color interpolation to the timeline. Use a non-serializeable delegate.
| Name | AddInterpLinearColor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpLinearColor
(
UCurveLinearColor * LinearColorCurve,
FOnTimelineLinearColorStatic InterpFunc
)
AddInterpLinearColor(UCurveLinearColor *, FOnTimelineLinearColor, FName, FName)
Description
Add a linear color interpolation to the timeline
| Name | AddInterpLinearColor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void AddInterpLinearColor
(
UCurveLinearColor * LinearColorCurve,
FOnTimelineLinearColor InterpFunc,
FName PropertyName,
FName TrackName
)