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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTickPrerequisite
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Noop constructor. | Engine/EngineBaseTypes.h | ||
FTickPrerequisite
(
UObject* TargetObject, |
Constructor | Engine/EngineBaseTypes.h |
FTickPrerequisite()
Description
Noop constructor.
| Name | FTickPrerequisite |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
FTickPrerequisite()
FTickPrerequisite(UObject *, struct FTickFunction &)
Description
Constructor
| Name | FTickPrerequisite |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
FTickPrerequisite
(
UObject * TargetObject,
struct FTickFunction & TargetTickFunction
)
Parameters
| Name | Remarks |
|---|---|
| TargetObject | UObject containing this tick function. Only used to verify that the other pointer is still usable |
| TargetTickFunction | Actual tick function to use as a prerequisite |