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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Description
Trivial accessors. These will only give values for Block0 so may not be correct for UDIM/multi-block textures, use GetBlock() for this case.
| Name | GetPersistentId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
FGuid GetPersistentId() const