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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FTextureSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetMipImage
(
FImage& OutImage, |
Retrieve a copy of the MipData as an FImage | Engine/Texture.h | |
bool GetMipImage
(
FImage& OutImage, |
Retrieve a copy of the MipData as an FImage. | Engine/Texture.h |
GetMipImage(FImage &, int32)
Description
Retrieve a copy of the MipData as an FImage
| Name | GetMipImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
bool GetMipImage
(
FImage & OutImage,
int32 MipIndex
)
GetMipImage(FImage &, int32, int32, int32)
Description
Retrieve a copy of the MipData as an FImage. Uses LockMip. Allocates OutImage and copies into it.
| Name | GetMipImage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
bool GetMipImage
(
FImage & OutImage,
int32 BlockIndex,
int32 LayerIndex,
int32 MipIndex
)