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Unreal Engine C++ API Reference > Runtime > Engine > FTextureResource
- FTextureResource::IsProxy()
- FTexture2DResource::IsProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
virtual bool IsProxy() const
Remarks
Returns true if the resource is proxying another one.