Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FTextureRenderTargetResource
- FTextureRenderTargetResource::ClampSize()
- FSlateTextureRenderTarget2DResource::ClampSize()
- FTextureRenderTarget2DResource::ClampSize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
virtual void ClampSize
(
int32 SizeX,
int32 SizeY
)