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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FTextureResource
- FRenderTarget
- FDeferredUpdateResource
- FTextureRenderTargetResource
- FTextureRenderTarget2DResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Syntax
class FTextureRenderTarget2DResource : public FTextureRenderTargetResource
Remarks
FTextureResource type for 2D render target textures.
Constructors
Type | Name | Description | |
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FTextureRenderTarget2DResource
(
const UTextureRenderTarget2D* InOwner |
Constructor |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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FLinearColor | ||
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ETextureCreateFlags | ||
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EPixelFormat | GetFormat () |
|
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FUnorderedAccessViewRHIRef | ||
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void | ||
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void | Resize
(
FRHICommandListBase& RHICmdList, |
Overridden from FTextureRenderTargetResource
Type | Name | Description | |
---|---|---|---|
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void | Clamp size of the render target resource to max values | |
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FTextureRenderTarget2DResource * | 2D texture RT resource interface |
Overridden from FTexture
Type | Name | Description | |
---|---|---|---|
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uint32 | GetSizeX () |
The FTexture implementations return zero; force them to be implemented: |
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uint32 | GetSizeY () |
Returns the height of the texture in pixels. |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the dynamic RHI resource and/or RHI render target used by this resource. |
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void | ReleaseRHI () |
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. |
Overridden from FRenderTarget
Type | Name | Description | |
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float | Render target resource should be sampled in linear color space | |
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FIntPoint | GetSizeXY () |
Properties. |
Overridden from FDeferredUpdateResource
Type | Name | Description | |
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void | UpdateDeferredResource
(
FRHICommandListImmediate& RHICmdList, |
Updates (resolves) the render target texture. |