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Unreal Engine C++ API Reference > Runtime > Engine > FTextureLayout3d
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureLayout3d.h |
Include | #include "TextureLayout3d.h" |
bool IsNodeUsed
&40;
int32 NodeIndex
&41;
Remarks
Returns true if the node or any of its children are marked used.