Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FTextureLayout
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureLayout.h |
Include | #include "TextureLayout.h" |
int32 AddSurfaceInner
&40;
int32 NodeIndex,
uint32 ElementSizeX,
uint32 ElementSizeY,
bool bAllowTextureEnlargement
&41;
Remarks
Recursively traverses the tree depth first and searches for a large enough leaf node to contain the requested allocation.