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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Syntax
struct FTexture2DMipMap
Remarks
A 2D texture mip-map.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bPagedToDerivedData | |
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FByteBulkData | BulkData | Stores the data for the mip when it is loaded. |
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UE::FDerivedData | DerivedData | Reference to the data for the mip if it can be streamed. |
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EFileRegionType | FileRegionType | The file region type appropriate for the pixel format of this mip-map. |
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uint16 | SizeX | Width of the mip-map. |
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uint16 | SizeY | Height of the mip-map. |
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uint16 | SizeZ | Depth of the mip-map. |
Constructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | ||
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|||
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FTexture2DMipMap
(
const FTexture2DMipMap& |
||
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FTexture2DMipMap
(
uint32 InSizeX, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | Whether this mip-map is stored in the derived data cache. | |
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PRAGMA_ENABLE_DEPRECATION_WARNINGS void | Serialization. | |
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void | SetPagedToDerivedData
(
bool InValue |
|
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int64 | StoreInDerivedDataCache
(
FStringView Key, |
Place mip-map data in the derived data cache associated with the provided key. |
Operators
Type | Name | Description | |
---|---|---|---|
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FTexture2DMipMap & | operator=
(
FTexture2DMipMap&& |
|
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FTexture2DMipMap & | operator=
(
const FTexture2DMipMap& |