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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FTexture
- FTextureResource
- FTexture2DDynamicResource
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include | #include "TextureResource.h" |
Syntax
class FTexture2DDynamicResource : public FTextureResource
Remarks
A dynamic 2D texture resource.
Constructors
Type | Name | Description | |
---|---|---|---|
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FTexture2DDynamicResource
(
UTexture2DDynamic* InOwner |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FTextureRHIRef | Returns the Texture2DRHI, which can be used for locking/unlocking the mips. | |
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void | WriteRawToTexture_RenderThread
(
TArrayView64< const uint8 > RawData |
Overridden from FTexture
Type | Name | Description | |
---|---|---|---|
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uint32 | GetSizeX () |
Returns the width of the texture in pixels. |
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uint32 | GetSizeY () |
Returns the height of the texture in pixels. |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Called when the resource is initialized. This is only called by the rendering thread. |
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void | ReleaseRHI () |
Called when the resource is released. This is only called by the rendering thread. |