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Unreal Engine C++ API Reference > Runtime > Engine > FTemporaryPlayInEditorIDOverride
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void SetID
&40;
int32 NewID
&41;