Navigation
API > API/Runtime > API/Runtime/Engine
A ViewTarget is the primary actor the camera is associated with.
| Name | FTViewTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FTViewTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTViewTarget() |
Camera/PlayerCameraManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| POV | FMinimalViewInfo | Computed point of view | Camera/PlayerCameraManager.h |
|
| Target | TObjectPtr< class AActor > | Target Actor used to compute POV | Camera/PlayerCameraManager.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckViewTarget
(
APlayerController* OwningController |
Make sure ViewTarget is valid | Camera/PlayerCameraManager.h | |
bool Equal
(
const FTViewTarget& OtherTarget |
Camera/PlayerCameraManager.h | ||
APlayerState * GetPlayerState() |
Camera/PlayerCameraManager.h | ||
APawn * GetTargetPawn() |
Camera/PlayerCameraManager.h | ||
void SetNewTarget
(
AActor* NewTarget |
Camera/PlayerCameraManager.h |