Navigation
API > API/Runtime > API/Runtime/Engine
Structure storing information about one color interpolation track
| Name | FTTLinearColorTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TimelineTemplate.h |
| Include Path | #include "Engine/TimelineTemplate.h" |
Syntax
USTRUCT ()
struct FTTLinearColorTrack : public FTTPropertyTrack
Inheritance Hierarchy
- FTTTrackBase → FTTPropertyTrack → FTTLinearColorTrack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTTLinearColorTrack() |
Engine/TimelineTemplate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurveLinearColor | TObjectPtr< class UCurveLinearColor > | Curve object used to define color value over time | Engine/TimelineTemplate.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTTLinearColorTrack& T2 |
Determine if Tracks are the same | Engine/TimelineTemplate.h |