Navigation
API > API/Runtime > API/Runtime/Engine
SubLevel status information
| Name | FSubLevelStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineUtils.h |
| Include Path | #include "EngineUtils.h" |
Syntax
struct FSubLevelStatus
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorCount | int32 | EngineUtils.h | ||
| ActorMapToCount | TMap< FName, FSubLevelActorDetails > | EngineUtils.h | ||
| bInConsiderList | bool | EngineUtils.h | ||
| bPlayerInside | bool | EngineUtils.h | ||
| LevelLabel | FString | EngineUtils.h | ||
| LODIndex | int32 | EngineUtils.h | ||
| PackageName | FName | EngineUtils.h | ||
| StreamingStatus | EStreamingStatus | EngineUtils.h |