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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingWaveData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
bool HasPendingRequests
&40;
TArray< uint32 > & IndicesToLoad,
TArray< uint32 > & IndicesToFree
&41; const
Remarks
Checks whether the requested chunk indices differ from those loaded Whether any changes to loaded chunks are required
Parameters
Name | Description |
---|---|
IndicesToLoad | List of chunk indices that should be loaded |
IndicesToFree | List of chunk indices that should be freed |