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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingWaveData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
void FreeLoadedChunk
&40;
FLoadedAudioChunk & LoadedChunk
&41;