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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingTextureLevelContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel, |
Engine/TextureStreamingTypes.h | ||
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel, |
Needs InLevel to use precomputed data from. | Engine/TextureStreamingTypes.h | |
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel, |
Engine/TextureStreamingTypes.h |
FStreamingTextureLevelContext(EMaterialQualityLevel::Type, const UPrimitiveComponent *)
| Name | FStreamingTextureLevelContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel,
const UPrimitiveComponent * Primitive
)
FStreamingTextureLevelContext(EMaterialQualityLevel::Type, const ULevel , const TMap< FGuid, int32 > )
Description
Needs InLevel to use precomputed data from.
| Name | FStreamingTextureLevelContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel,
const ULevel * InLevel,
const TMap < FGuid , int32 > * InTextureGuidToLevelIndex
)
FStreamingTextureLevelContext(EMaterialQualityLevel::Type, ERHIFeatureLevel::Type, bool)
| Name | FStreamingTextureLevelContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
| Include Path | #include "Engine/TextureStreamingTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
FStreamingTextureLevelContext
(
EMaterialQualityLevel::Type InQualityLevel,
ERHIFeatureLevel::Type InFeatureLevel,
bool InUseRelativeBoxes
)