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A vertex shader for rendering a transformed textured element.
| Name | FStereoLayerVS |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include Path | #include "StereoLayerRendering.h" |
Syntax
class FStereoLayerVS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FStereoLayerVS
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StereoLayerRendering.h | |||
FStereoLayerVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
StereoLayerRendering.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FStereoLayerVS | StereoLayerRendering.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FStereoLayerVS >::Type | StereoLayerRendering.h | |
| ShaderMapType | FGlobalShaderMap | StereoLayerRendering.h | |
| ShaderMetaType | FGlobalShaderType | StereoLayerRendering.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | StereoLayerRendering.h | |
| InterfaceType | ETypeLayoutInterface::Type | StereoLayerRendering.h | |
| ShaderTypeRegistration | FShaderTypeRegistration | StereoLayerRendering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterInQuadAdjust | StereoLayerRendering.h | |||
| FShaderParameterInUVAdjust | StereoLayerRendering.h | |||
| FShaderParameterInViewProjection | StereoLayerRendering.h | |||
| FShaderParameterInWorld | StereoLayerRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENGINE_API const FTypeLayoutDesc & GetTypeLayout() |
StereoLayerRendering.h | ||
void SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
StereoLayerRendering.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShader * ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
StereoLayerRendering.h | ||
static FShader * ConstructSerializedInstance() |
StereoLayerRendering.h | ||
static void GetPermutationIdStringImpl
(
int32 PermutationId, |
StereoLayerRendering.h | ||
static ENGINE_APIShaderMetaType & GetStaticType() |
StereoLayerRendering.h | ||
static void InternalDestroy
(
void* Object, |
StereoLayerRendering.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
StereoLayerRendering.h | ||
static void ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
StereoLayerRendering.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
StereoLayerRendering.h | ||
static bool ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
StereoLayerRendering.h | ||
static EShaderPermutationPrecacheRequest ShouldPrecachePermutationImpl
(
const FShaderPermutationParameters& Parameters |
StereoLayerRendering.h | ||
static ENGINE_APIFTypeLayoutDesc & StaticGetTypeLayout() |
StereoLayerRendering.h |