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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStereoLayerPS_Base
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StereoLayerRendering.h | |||
FStereoLayerPS_Base
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer, |
StereoLayerRendering.h |
FStereoLayerPS_Base()
| Name | FStereoLayerPS_Base |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include Path | #include "StereoLayerRendering.h" |
FStereoLayerPS_Base()
FStereoLayerPS_Base(const ShaderMetaType::CompiledShaderInitializerType &, const TCHAR *)
| Name | FStereoLayerPS_Base |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include Path | #include "StereoLayerRendering.h" |
FStereoLayerPS_Base
(
const ShaderMetaType::CompiledShaderInitializerType & Initializer,
const TCHAR * TextureParamName
)