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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStereoLayerPS_Base
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StereoLayerRendering.h |
|
FStereoLayerPS_Base
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer,
const TCHAR* TextureParamName
)
|
|
StereoLayerRendering.h |
|
FStereoLayerPS_Base()
| |
|
| Name |
FStereoLayerPS_Base |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include Path |
#include "StereoLayerRendering.h" |
FStereoLayerPS_Base()
| |
|
| Name |
FStereoLayerPS_Base |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include Path |
#include "StereoLayerRendering.h" |
FStereoLayerPS_Base
(
const ShaderMetaType::CompiledShaderInitializerType & Initializer,
const TCHAR * TextureParamName
)